Wilderness and free trade are currently being discussed. What happens to the things which were designed to replace it? A quick background... GE- was founded about a year prior to the infamous updates on free trade.
In the beginning, armor of the ancient warriors was designed like statuettes. The pvp drop was so bad back then that they made them luck drops to ensure you could get these items.
Statuettes- These statuettes were introduced in the new bounty hunter system. They gave people the hope of finding good loot and decent cash for pkers. The estimated potential- This was introduced with the new bounty hunters system and gave people an idea of their odds to get decent loot. PvP Worlds- These worlds were designed to replace old bounty hunter. There were several worlds in one go, but have been reduced to very few.
Hotspots are areas where loot is more "kinder to players. Clan Wars- They were the very first minigames available to players on F2P. They were a replacement for large wilderness fights for clans. New Bounty Hunter: After months of pvp, jagex launched lootkinder as well as a new method to play pk.
FFA Arenas- This is the least important thing in Runescape. The update brought with it an update that ended clan warfare forever. It was able to reduce the number and make the game more dull. I won't even get started about the dangerous arena. Ask for assistance. This happened after we couldn’t swap items for different ones. For low levels, air/law/etc runes and making armor.
Capped Trading- Straight forward, will probably be rendered ineffective if updates are implemented. Gravestones were created in order to make sure that individuals could not trade in the event of their death and also let them retrieve their possessions. runescape account for sale tournaments- Was designed to restore staking, fails badly even after the updates. Revenants were designed to replace pkers. Many complain that they are too powerful. However, they're pathetic. They are too strong for f2p, however.